[{"id":"bureaucrat","title":"The Last Bureaucrat","pitch":"It is the last functioning ministry of a government that has handed most of its work to a single ageing AI. You are the cabinet that must keep the lights on. The AI does not always agree.","howTo":["Each round the AI hits your world with a crisis — read it, then pick one response from the action bar.","Your choice shifts the resource bars on screen; if any collapses to zero, it's game over.","Everyone votes, and the group's leading choice is what actually happens.","Survive every round with your resources intact to win."],"minPlayers":3,"maxPlayers":12,"modes":[{"id":"coffee","label":"Coffee Break","rounds":3},{"id":"cabinet","label":"Cabinet Session","rounds":6},{"id":"term","label":"Government Term","rounds":10}],"defaultMode":"coffee","theme":"amber","isNew":false,"family":{"id":"resource","label":"Crisis Survival","flagship":"bureaucrat","pitch":"Steer a fragile world through cascading crises — every decision spends resources you can't get back."}},{"id":"startup","title":"Startup Survivor","pitch":"You are the founding team of a venture-backed startup. Keep the runway, users, morale, and hype alive through funding crunches and viral disasters. Last startup standing wins.","howTo":["Each round the AI hits your world with a crisis — read it, then pick one response from the action bar.","Your choice shifts the resource bars on screen; if any collapses to zero, it's game over.","Everyone votes, and the group's leading choice is what actually happens.","Survive every round with your resources intact to win."],"minPlayers":3,"maxPlayers":12,"modes":[{"id":"sprint","label":"Sprint","rounds":3},{"id":"seed","label":"Seed Round","rounds":6},{"id":"seriesA","label":"Series A","rounds":10}],"defaultMode":"sprint","theme":"cyberpunk","isNew":false,"family":{"id":"resource","label":"Crisis Survival","flagship":"bureaucrat","pitch":"Steer a fragile world through cascading crises — every decision spends resources you can't get back."}},{"id":"corporate","title":"Corporate Sabotage","pitch":"You are the leadership team of a company that keeps almost-failing. Survive security breaches, funding crises, and PR disasters — while one of you is secretly paid to sink it.","howTo":["Each round the AI hits your world with a crisis — read it, then pick one response from the action bar.","Your choice shifts the resource bars on screen; if any collapses to zero, it's game over.","Everyone votes, and the group's leading choice is what actually happens.","Survive every round with your resources intact to win."],"minPlayers":3,"maxPlayers":12,"modes":[{"id":"standup","label":"Standup","rounds":3},{"id":"quarter","label":"Quarter","rounds":6},{"id":"fiscal","label":"Fiscal Year","rounds":10}],"defaultMode":"standup","theme":"boardroom","isNew":false,"family":{"id":"resource","label":"Crisis Survival","flagship":"bureaucrat","pitch":"Steer a fragile world through cascading crises — every decision spends resources you can't get back."}},{"id":"station","title":"Orbital Decay","pitch":"You are the skeleton crew of a failing space station. Keep oxygen, power, crew morale, and hull integrity above zero through breaches, system failures, and a rogue AI. Last crew breathing wins.","howTo":["Each round the AI hits your world with a crisis — read it, then pick one response from the action bar.","Your choice shifts the resource bars on screen; if any collapses to zero, it's game over.","Everyone votes, and the group's leading choice is what actually happens.","Survive every round with your resources intact to win."],"minPlayers":3,"maxPlayers":12,"modes":[{"id":"drift","label":"Drift","rounds":3},{"id":"orbit","label":"Decaying Orbit","rounds":6},{"id":"deepspace","label":"Deep Space","rounds":10}],"defaultMode":"drift","theme":"spaceship","isNew":false,"family":{"id":"resource","label":"Crisis Survival","flagship":"bureaucrat","pitch":"Steer a fragile world through cascading crises — every decision spends resources you can't get back."}},{"id":"pandemic","title":"Code Black","pitch":"You are the leadership of a hospital in full surge. Keep beds, staff morale, supplies, and public trust above zero through outbreaks, shortages, and PR storms. Last hospital standing keeps its doors open.","howTo":["Each round the AI hits your world with a crisis — read it, then pick one response from the action bar.","Your choice shifts the resource bars on screen; if any collapses to zero, it's game over.","Everyone votes, and the group's leading choice is what actually happens.","Survive every round with your resources intact to win."],"minPlayers":3,"maxPlayers":12,"modes":[{"id":"shift","label":"Night Shift","rounds":3},{"id":"week","label":"The Week","rounds":6},{"id":"season","label":"Flu Season","rounds":10}],"defaultMode":"shift","theme":"atlas","isNew":false,"family":{"id":"resource","label":"Crisis Survival","flagship":"bureaucrat","pitch":"Steer a fragile world through cascading crises — every decision spends resources you can't get back."}},{"id":"polar","title":"Whiteout","pitch":"You are a polar expedition on the ice. Keep rations, fuel, team cohesion, and health above zero through blizzards, crevasses, and a sponsor who wants drama. Last team off the ice wins.","howTo":["Each round the AI hits your world with a crisis — read it, then pick one response from the action bar.","Your choice shifts the resource bars on screen; if any collapses to zero, it's game over.","Everyone votes, and the group's leading choice is what actually happens.","Survive every round with your resources intact to win."],"minPlayers":3,"maxPlayers":12,"modes":[{"id":"trek","label":"The Trek","rounds":3},{"id":"crossing","label":"The Crossing","rounds":6},{"id":"pole","label":"To the Pole","rounds":10}],"defaultMode":"trek","theme":"summit","isNew":false,"family":{"id":"resource","label":"Crisis Survival","flagship":"bureaucrat","pitch":"Steer a fragile world through cascading crises — every decision spends resources you can't get back."}},{"id":"kingdom","title":"The Crown","pitch":"You are the royal council of a struggling realm. Steer the kingdom through famine, war, plague, and rebellion — keep the treasury, the army, the faith of the people, and the populace above zero. The last crown standing keeps its head.","howTo":["Each round the AI hits your world with a crisis — read it, then pick one response from the action bar.","Your choice shifts the resource bars on screen; if any collapses to zero, it's game over.","Everyone votes, and the group's leading choice is what actually happens.","Survive every round with your resources intact to win."],"minPlayers":3,"maxPlayers":12,"modes":[{"id":"reign","label":"A Short Reign","rounds":3},{"id":"dynasty","label":"The Dynasty","rounds":6},{"id":"ages","label":"Through the Ages","rounds":10}],"defaultMode":"reign","theme":"candlelit","isNew":false,"family":{"id":"resource","label":"Crisis Survival","flagship":"bureaucrat","pitch":"Steer a fragile world through cascading crises — every decision spends resources you can't get back."}},{"id":"mafia","title":"AI Mafia","pitch":"A tense game of hidden roles. Each night the Mafia pick off a townsperson; each day the town argues and votes someone out. The AI narrates. Trust no one.","howTo":["Secretly, some players are Mafia; everyone else is on the Town's side. Bigger tables add special roles. Tap your secret card to re-read your role.","NIGHT: everyone acts at once and in secret — the Mafia agree on one player to eliminate, special roles use their power, and the rest pick who to keep an eye on. No one can tell who did what.","DAY: see who didn't survive, then discuss — there's a first (non-binding) vote, more talk, and a final vote to remove someone.","The Town win by removing every Mafia; the Mafia win once they equal the rest.","Voted out or eliminated at night? You're out of the game but can keep watching."],"minPlayers":6,"maxPlayers":15,"modes":[{"id":"classic","label":"Classic","rounds":12}],"defaultMode":"classic","theme":"noir","isNew":false,"family":{"id":"mafia","label":"Hidden Traitors","flagship":"mafia","pitch":"A hidden few are secretly working against the table — debate, accuse and vote them out before they outnumber you."}},{"id":"traitors","title":"The Traitors","pitch":"A faithful few and a hidden cabal of Traitors. Each night the Traitors banish one of you; each day, the round table votes to banish a suspect. Find the Traitors — or be one.","howTo":["Secretly, some players are Traitors; everyone else is on the Faithful's side. Bigger tables add special roles. Tap your secret card to re-read your role.","NIGHT: everyone acts at once and in secret — the Traitors agree on one player to banish, special roles use their power, and the rest pick who to keep an eye on. No one can tell who did what.","DAY: see who didn't survive, then discuss — there's a first (non-binding) vote, more talk, and a final vote to remove someone.","The Faithful win by removing every Traitors; the Traitors win once they equal the rest.","Voted out or eliminated at night? You're out of the game but can keep watching."],"minPlayers":6,"maxPlayers":15,"modes":[{"id":"castle","label":"The Castle","rounds":12}],"defaultMode":"castle","theme":"candlelit","isNew":false,"family":{"id":"mafia","label":"Hidden Traitors","flagship":"mafia","pitch":"A hidden few are secretly working against the table — debate, accuse and vote them out before they outnumber you."}},{"id":"amongus","title":"Among Us (Text)","pitch":"Aboard a failing spaceship, a couple of Impostors quietly pick off the Crew between tasks. Call emergency meetings, argue, and vote out the sus. Crew win by ejecting every Impostor.","howTo":["Secretly, some players are Impostors; everyone else is on the Crew's side. Bigger tables add special roles. Tap your secret card to re-read your role.","NIGHT: everyone acts at once and in secret — the Impostors agree on one player to vent, special roles use their power, and the rest pick who to keep an eye on. No one can tell who did what.","DAY: see who didn't survive, then discuss — there's a first (non-binding) vote, more talk, and a final vote to remove someone.","The Crew win by removing every Impostors; the Impostors win once they equal the rest.","Voted out or eliminated at night? You're out of the game but can keep watching."],"minPlayers":6,"maxPlayers":15,"modes":[{"id":"skeld","label":"The Skeld","rounds":12}],"defaultMode":"skeld","theme":"spaceship","isNew":false,"family":{"id":"mafia","label":"Hidden Traitors","flagship":"mafia","pitch":"A hidden few are secretly working against the table — debate, accuse and vote them out before they outnumber you."}},{"id":"werewolf","title":"Werewolves of Millhaven","pitch":"A sleepy village hides a pack of werewolves. Each night the wolves hunt one villager; each day the village argues and lynches a suspect. The Seer sniffs out the truth. Trust no one by moonlight.","howTo":["Secretly, some players are Werewolves; everyone else is on the Village's side. Bigger tables add special roles. Tap your secret card to re-read your role.","NIGHT: everyone acts at once and in secret — the Werewolves agree on one player to hunt, special roles use their power, and the rest pick who to keep an eye on. No one can tell who did what.","DAY: see who didn't survive, then discuss — there's a first (non-binding) vote, more talk, and a final vote to remove someone.","The Village win by removing every Werewolves; the Werewolves win once they equal the rest.","Voted out or eliminated at night? You're out of the game but can keep watching."],"minPlayers":6,"maxPlayers":15,"modes":[{"id":"fullmoon","label":"Full Moon","rounds":12}],"defaultMode":"fullmoon","theme":"manor","isNew":false,"family":{"id":"mafia","label":"Hidden Traitors","flagship":"mafia","pitch":"A hidden few are secretly working against the table — debate, accuse and vote them out before they outnumber you."}},{"id":"spies","title":"Double Agent","pitch":"The Agency has been compromised. Each night the hidden moles burn one operative; each day the station debates and exposes a suspect. Counter-Intel works the files. Everyone has a cover story.","howTo":["Secretly, some players are Moles; everyone else is on the the Agency's side. Bigger tables add special roles. Tap your secret card to re-read your role.","NIGHT: everyone acts at once and in secret — the Moles agree on one player to burn, special roles use their power, and the rest pick who to keep an eye on. No one can tell who did what.","DAY: see who didn't survive, then discuss — there's a first (non-binding) vote, more talk, and a final vote to remove someone.","The the Agency win by removing every Moles; the Moles win once they equal the rest.","Voted out or eliminated at night? You're out of the game but can keep watching."],"minPlayers":6,"maxPlayers":10,"modes":[{"id":"coldwar","label":"Cold War","rounds":12}],"defaultMode":"coldwar","theme":"terminal","isNew":false,"family":{"id":"mafia","label":"Hidden Traitors","flagship":"mafia","pitch":"A hidden few are secretly working against the table — debate, accuse and vote them out before they outnumber you."}},{"id":"heist","title":"The Job","pitch":"The crew's got one last score — but there's a rat in the room. Each night the hidden informants burn a crew member; each day the table argues and cuts one loose. The Fixer works his contacts. Everyone's got an alibi.","howTo":["Secretly, some players are Rats; everyone else is on the the Crew's side. Bigger tables add special roles. Tap your secret card to re-read your role.","NIGHT: everyone acts at once and in secret — the Rats agree on one player to burn, special roles use their power, and the rest pick who to keep an eye on. No one can tell who did what.","DAY: see who didn't survive, then discuss — there's a first (non-binding) vote, more talk, and a final vote to remove someone.","The the Crew win by removing every Rats; the Rats win once they equal the rest.","Voted out or eliminated at night? You're out of the game but can keep watching."],"minPlayers":6,"maxPlayers":10,"modes":[{"id":"score","label":"One Last Score","rounds":12}],"defaultMode":"score","theme":"noir","isNew":false,"family":{"id":"mafia","label":"Hidden Traitors","flagship":"mafia","pitch":"A hidden few are secretly working against the table — debate, accuse and vote them out before they outnumber you."}},{"id":"mystery","title":"Murder Mystery","pitch":"A guest is dead and one of you did it. The AI host reveals clues each round; you interrogate each other in your own words, then accuse. Catch the killer — or get away with it.","howTo":["One of you is the secret killer; everyone else is an innocent guest with their own backstory (tap your secret card to re-read it).","Each round the AI host reveals new clues.","Interrogate each other in your own words when prompted — question, defend, deflect.","At the end everyone accuses someone. Innocents win by catching the killer; the killer wins by getting away with it."],"minPlayers":4,"maxPlayers":10,"modes":[{"id":"dinner","label":"Dinner Party","rounds":3}],"defaultMode":"dinner","theme":"wow","isNew":false},{"id":"agenda","title":"Secret Agenda","pitch":"You share one public mission — but each of you has a secret objective. Negotiate, vote, and steer the group while quietly chasing your own goal. The best hidden schemer wins.","howTo":["Everyone shares one public mission, but you each get a secret objective only you can see — tap your secret card to re-read it.","Each round, negotiate and vote on the group's direction while quietly steering toward your own goal.","Act when the bar appears — propose or vote; the group's leading choice carries.","You score by advancing your secret agenda. The best hidden schemer wins after the final round."],"minPlayers":4,"maxPlayers":14,"modes":[{"id":"summit","label":"The Summit","rounds":3}],"defaultMode":"summit","theme":"fallout","isNew":false},{"id":"courtroom","title":"AI Courtroom","pitch":"An absurd small-claims court where the AI is a dramatic, capricious judge. Each round a ridiculous case; everyone argues in their own words; the judge awards points. Most points wins.","howTo":["Each round gives you a prompt — type your best response in your own words.","An AI judge scores everyone's answers and awards points to the strongest.","Play to the prompt: be persuasive, clever, or funny as it asks.","The highest score after the final round wins."],"minPlayers":3,"maxPlayers":14,"modes":[{"id":"session","label":"Court Session","rounds":3}],"defaultMode":"session","theme":"mahogany","isNew":false,"family":{"id":"judge","label":"Judge & Jury","flagship":"courtroom","pitch":"Everyone pleads their case and a ruthless AI judge crowns the most convincing performer."}},{"id":"sharktank","title":"Shark Tank","pitch":"Pitch a (preferably ridiculous) startup to a panel of AI sharks each round. They score your TAM, business model, and sheer audacity, and award funding. Most funding wins.","howTo":["Each round gives you a prompt — type your best response in your own words.","An AI judge scores everyone's answers and awards points to the strongest.","Play to the prompt: be persuasive, clever, or funny as it asks.","The highest score after the final round wins."],"minPlayers":3,"maxPlayers":14,"modes":[{"id":"pitch","label":"Pitch Night","rounds":3}],"defaultMode":"pitch","theme":"vaporwave","isNew":false,"family":{"id":"judge","label":"Judge & Jury","flagship":"courtroom","pitch":"Everyone pleads their case and a ruthless AI judge crowns the most convincing performer."}},{"id":"excuses","title":"No Excuses","pitch":"You did something indefensible. Now talk your way out of it. Each round a fresh disaster; everyone pleads their case to a deeply unimpressed AI; the best excuse scores. Most points walks free.","howTo":["Each round gives you a prompt — type your best response in your own words.","An AI judge scores everyone's answers and awards points to the strongest.","Play to the prompt: be persuasive, clever, or funny as it asks.","The highest score after the final round wins."],"minPlayers":3,"maxPlayers":14,"modes":[{"id":"hearing","label":"The Hearing","rounds":3}],"defaultMode":"hearing","theme":"stage","isNew":false,"family":{"id":"judge","label":"Judge & Jury","flagship":"courtroom","pitch":"Everyone pleads their case and a ruthless AI judge crowns the most convincing performer."}},{"id":"dating","title":"Swipe Right","pitch":"Each round, an impossible romantic brief. Write the pitch that wins the match. A jaded AI matchmaker scores charm, wit, and just enough honesty. Most hearts wins.","howTo":["Each round gives you a prompt — type your best response in your own words.","An AI judge scores everyone's answers and awards points to the strongest.","Play to the prompt: be persuasive, clever, or funny as it asks.","The highest score after the final round wins."],"minPlayers":3,"maxPlayers":14,"modes":[{"id":"mixer","label":"The Mixer","rounds":3}],"defaultMode":"mixer","theme":"vaporwave","isNew":false,"family":{"id":"judge","label":"Judge & Jury","flagship":"courtroom","pitch":"Everyone pleads their case and a ruthless AI judge crowns the most convincing performer."}},{"id":"micdrop","title":"Mic Drop","pitch":"Step up and spit. Each round the AI drops a topic; you write the sharpest four-line verse or comeback you can. A hype-but-fair battle host scores wordplay, flow, and crowd appeal. Clever beats cruel. Best MC wins.","howTo":["Each round gives you a prompt — type your best response in your own words.","An AI judge scores everyone's answers and awards points to the strongest.","Play to the prompt: be persuasive, clever, or funny as it asks.","The highest score after the final round wins."],"minPlayers":3,"maxPlayers":14,"modes":[{"id":"cypher","label":"The Cypher","rounds":3}],"defaultMode":"cypher","theme":"neon","isNew":false,"family":{"id":"judge","label":"Judge & Jury","flagship":"courtroom","pitch":"Everyone pleads their case and a ruthless AI judge crowns the most convincing performer."}},{"id":"improv","title":"Improv Story Battle","pitch":"The AI starts a story. Each round you each add one sentence; the AI crowns the best line (and sometimes throws in chaos). Funniest contributor wins — and you'll hear the whole tale.","howTo":["The AI opens a story. Each round, add one sentence to continue it when you're prompted.","After everyone contributes, the AI crowns the best line of the round — and may throw in a twist.","Write something funny, vivid, or clever; that's what scores.","The best contributor across the rounds wins, and you'll hear the whole story at the end."],"minPlayers":3,"maxPlayers":14,"modes":[{"id":"oneshot","label":"One-Shot","rounds":3}],"defaultMode":"oneshot","theme":"nintendo","isNew":false},{"id":"debate","title":"Debate Club","pitch":"Each round the AI sets a motion and assigns you to PRO or CON — like it or not. Argue your side; the AI judges which side won and crowns the best debater. Sharpest arguer wins the night.","howTo":["Each round the AI poses a motion and puts you on the PRO or CON side (shown on screen).","Argue your assigned side as well as you can when the box appears — conviction beats your real opinion.","The AI judges which side argued better; everyone on the winning side scores, and the best debater gets a bonus.","Most points across all rounds wins."],"minPlayers":4,"maxPlayers":14,"modes":[{"id":"motions","label":"The Motions","rounds":3}],"defaultMode":"motions","theme":"mahogany","isNew":false},{"id":"describe","title":"Describe It","pitch":"Each round one of you gets a secret word and describes it — without saying it. Everyone else races to guess. Guessers score for getting it; the describer scores when the room does. Take turns, rack up points.","howTo":["Each round one player is the describer and gets a secret word; everyone else guesses.","Describer: explain the word WITHOUT saying it (or an obvious part of it).","Guessers: type what you think it is — getting the word in scores you points.","The describer scores when at least one person guesses right. The turn rotates each round."],"minPlayers":3,"maxPlayers":10,"modes":[{"id":"gallery","label":"The Gallery","rounds":5}],"defaultMode":"gallery","theme":"minecraft","isNew":false},{"id":"fakenews","title":"Fake News Challenge","pitch":"Each round the AI shows a headline — a genuinely real story or a convincing fabrication. Guess Real or Fake. Score for every correct call. Sharpest nose for nonsense wins.","howTo":["Each round poses a question — pick your answer from the options before the timer runs out.","Correct (or best) answers score points; a live tally shows where everyone stands.","The most points at the end wins."],"minPlayers":2,"maxPlayers":14,"modes":[{"id":"newsroom","label":"Newsroom","rounds":5}],"defaultMode":"newsroom","theme":"newsprint","isNew":false,"family":{"id":"quiz","label":"Spot the Fake","flagship":"fakenews","pitch":"The AI deals the real and the fabricated side by side — spot the fake before your friends do."}},{"id":"summernews","title":"Fake News: Summer Edition","pitch":"Sun's out, lies out. Each round shows a summery headline — a genuinely real story or a convincing fabrication. Guess Real or Fake. Sharpest beach brain wins.","howTo":["Each round poses a question — pick your answer from the options before the timer runs out.","Correct (or best) answers score points; a live tally shows where everyone stands.","The most points at the end wins."],"minPlayers":2,"maxPlayers":14,"modes":[{"id":"heatwave","label":"Heatwave","rounds":5}],"defaultMode":"heatwave","theme":"newsprint","isNew":false,"family":{"id":"quiz","label":"Spot the Fake","flagship":"fakenews","pitch":"The AI deals the real and the fabricated side by side — spot the fake before your friends do."}},{"id":"lawfake","title":"Strange But Legal","pitch":"Each round, one absurd-sounding law. Is it genuinely on the books somewhere — or pure invention? Guess Real or Made Up. A point for every correct verdict. Sharpest legal nose wins.","howTo":["Each round poses a question — pick your answer from the options before the timer runs out.","Correct (or best) answers score points; a live tally shows where everyone stands.","The most points at the end wins."],"minPlayers":2,"maxPlayers":14,"modes":[{"id":"docket","label":"The Docket","rounds":5}],"defaultMode":"docket","theme":"boardroom","isNew":false,"family":{"id":"quiz","label":"Spot the Fake","flagship":"fakenews","pitch":"The AI deals the real and the fabricated side by side — spot the fake before your friends do."}},{"id":"quotes","title":"Said or Fabricated","pitch":"Each round, a quote pinned to a famous name. Did they actually say it — or did the AI make it up? Guess Real or Fabricated. A point per correct call. Best ear for a fake wins.","howTo":["Each round poses a question — pick your answer from the options before the timer runs out.","Correct (or best) answers score points; a live tally shows where everyone stands.","The most points at the end wins."],"minPlayers":2,"maxPlayers":14,"modes":[{"id":"open_mic","label":"Open Mic","rounds":5}],"defaultMode":"open_mic","theme":"primetime","isNew":false,"family":{"id":"quiz","label":"Spot the Fake","flagship":"fakenews","pitch":"The AI deals the real and the fabricated side by side — spot the fake before your friends do."}},{"id":"trivia","title":"Trivia Rush","pitch":"A fast-fire quiz. Each round the AI fires a question and everyone answers at once. Right answers score — and the first one in gets a speed bonus. Sharpest, fastest mind wins.","howTo":["Each round the AI asks one question; everyone types an answer at the same time.","Every correct answer scores points — and the first correct answer in gets a bonus.","Spelling is forgiving; just get the key word in.","Highest total after all the rounds wins."],"minPlayers":2,"maxPlayers":14,"modes":[{"id":"quickfire","label":"Quickfire","rounds":5}],"defaultMode":"quickfire","theme":"neon","isNew":false},{"id":"priceguess","title":"Sticker Shock","pitch":"Each round, one item — guess its real price on the slider. Closest guess takes the round (runner-up scores too). No bidding wars, just a sharp eye for value. Most points wins.","howTo":["Each round shows an item; drag the slider to guess its real price and submit.","Closest guess wins the round; the runner-up picks up a point too.","It's about accuracy — nail the number, not the vibe.","Most points after all the rounds wins."],"minPlayers":3,"maxPlayers":14,"modes":[{"id":"lot","label":"The Lot","rounds":5}],"defaultMode":"lot","theme":"primetime","isNew":false},{"id":"spectrum","title":"The Spectrum","pitch":"One of you sees a secret point on a dial between two extremes and gives a single clue; everyone else guesses where it lands — blind. Closer guesses score, and a good clue scores the Psychic too. Take turns.","howTo":["Each round one player is the Psychic and secretly sees a target on a 0–100 dial between two opposites.","The Psychic gives ONE short clue that hints where the target sits.","Everyone else slides to their blind guess — you can't see other guesses until the reveal.","Closer guesses score; a clue that lands the room close scores the Psychic too. The role rotates."],"minPlayers":3,"maxPlayers":10,"modes":[{"id":"dial","label":"The Dial","rounds":5}],"defaultMode":"dial","theme":"vaporwave","isNew":false},{"id":"shortlist","title":"The Shortlist","pitch":"Each round, a category and a handful of options — pick the ones you think everyone else will pick. Match the group's consensus to score. It's not about what YOU like; it's about reading the room. Most points wins.","howTo":["Each round shows a category with a few options — pick exactly the number it asks for.","Picks are blind: nobody sees what you chose until the reveal.","The most-picked options form the group's consensus; you score +1 for each of your picks that made it.","It's about predicting the crowd, not your own taste. Most points after all rounds wins."],"minPlayers":3,"maxPlayers":14,"modes":[{"id":"summit","label":"The Shortlist","rounds":5}],"defaultMode":"summit","theme":"summit","isNew":false},{"id":"buzzerbeat","title":"Buzzer Beater","pitch":"A question flashes up — smash the buzzer first to win the right to answer. Nail it for points, fumble and it's gone. Fast fingers and a quick brain both matter. Most points wins.","howTo":["Each round a question appears; the FIRST player to hit the buzzer wins the answer.","Then pick your answer from the choices — right scores, wrong doesn't.","Speed gets you the shot; knowledge banks the points.","Most points after all the questions wins."],"minPlayers":3,"maxPlayers":10,"modes":[{"id":"rapid","label":"Rapid Fire","rounds":6}],"defaultMode":"rapid","theme":"neon","isNew":false},{"id":"doodle","title":"Doodle It","pitch":"Each round one of you gets a secret word and draws it — no words, no letters. Everyone else races to guess from the doodle. Guessers score for getting it; the artist scores when the room does. Take turns.","howTo":["Each round one player is the artist and gets a secret word; everyone else guesses.","Artist: draw the word on the pad — no letters or numbers allowed!","Guessers: type what you think it is; getting the word in scores you points.","The artist scores when someone guesses right. The turn rotates each round."],"minPlayers":3,"maxPlayers":10,"modes":[{"id":"studio","label":"The Studio","rounds":5}],"defaultMode":"studio","theme":"stage","isNew":false},{"id":"escape","title":"Escape Room","pitch":"You're locked in an AI-run facility. Each round it poses a puzzle; everyone submits an answer; one correct answer opens the lock. Crack them all before you run out of locks. Co-op.","howTo":["This is co-op — you all win or lose together.","Each round the AI poses a puzzle; everyone submits an answer.","Just one correct answer opens the lock and moves the group forward.","Crack every puzzle before you run out of locks to escape."],"minPlayers":3,"maxPlayers":14,"modes":[{"id":"facility","label":"The Facility","rounds":4}],"defaultMode":"facility","theme":"terminal","themeSpec":{"name":"ghostshell","skin":"matrix","tokens":{"--bg":"#000402","--bg-2":"#021208","--panel":"#020e06","--panel-2":"#031608","--line":"#0e4a22","--ink":"#b6ffc8","--muted":"#3fa85c","--accent":"#39ff9e","--accent-ink":"#00210f","--accent-2":"#9cff3b","--ok":"#39ff9e","--warn":"#9cff3b","--crit":"#ff4d4d","--up":"#39ff9e","--down":"#ff4d4d","--ticker-bg":"#021208","--private-bg":"#031608","--private-ink":"#b6ffc8","--font":"'Share Tech Mono', ui-monospace, monospace","--font-display":"'Share Tech Mono', ui-monospace, monospace","--font-mono":"'Share Tech Mono', ui-monospace, monospace","--radius":"2px"},"fonts":[{"family":"Share Tech Mono","url":"https://fonts.googleapis.com/css2?family=Share+Tech+Mono&display=swap"}],"fx":{"kind":"matrixRain","color":"#39ff9e","opacity":0.5,"density":0.6}},"isNew":false},{"id":"codewords","title":"Code Words","pitch":"A grid of 16 words hides your secret agents — and one assassin. Each round a spymaster who can see the key gives a one-word clue; the team picks the words they think are agents. Find them all, dodge the assassin, win together.","howTo":["Each round one player is the spymaster and secretly sees which words are agents.","Spymaster: give a ONE-word clue pointing the team at hidden agent words.","Team: pick the words you think are agents — agents score, the assassin ends the game.","It's co-op: find all the agents within the rounds to win together; hit the assassin and everyone loses."],"minPlayers":3,"maxPlayers":10,"modes":[{"id":"mission","label":"The Mission","rounds":5}],"defaultMode":"mission","theme":"matrix","isNew":false},{"id":"carddeck","title":"Top of the Deck","pitch":"You're dealt a hand of cards. Each round everyone plays one — highest card takes the trick. Spend your big cards wisely; once they're gone, they're gone. Most tricks at the end wins.","howTo":["You get a hand of cards; it shrinks by one each round as you play.","Each round, play one card from your hand when it's your turn.","The highest card played wins the trick (ties split it).","Manage your high cards — most tricks after the hand is spent wins."],"minPlayers":3,"maxPlayers":8,"modes":[{"id":"deal","label":"The Deal","rounds":5}],"defaultMode":"deal","theme":"manor","isNew":false,"family":{"id":"tricks","label":"Trick Takers","flagship":"carddeck","pitch":"One hand of cards, no second chances — play the right card at the right moment and take the trick."}},{"id":"tourney","title":"Steel & Banners","pitch":"A grand-melee card tourney. One suit is crowned trump after the deal — a lowly trump unhorses the mightiest plain card. Read the field, save your steel, and take the most tricks.","howTo":["You get a hand of cards; each shows its suit.","After the deal, one suit is crowned trump — any trump beats every plain card.","Play one card per trick; highest trump (or highest card if no trump) takes it.","Most tricks when the hands are spent wins the tourney."],"minPlayers":3,"maxPlayers":8,"modes":[{"id":"joust","label":"The Joust","rounds":5},{"id":"melee","label":"Grand Melee","rounds":7}],"defaultMode":"joust","theme":"wow","isNew":true,"family":{"id":"tricks","label":"Trick Takers","flagship":"carddeck","pitch":"One hand of cards, no second chances — play the right card at the right moment and take the trick."}},{"id":"circuit","title":"Circuit Call","pitch":"Trick-taking with a contract: before the first card falls, everyone blind-calls how many tricks they'll take. Land your call exactly for a fat bonus — overshooting is as bad as choking.","howTo":["You get a hand of cards and see it before bidding.","Blind-call exactly how many tricks you'll win this deal.","Play one card per trick; highest card takes it (ties split).","Tricks score points — and nailing your call exactly pays a big bonus."],"minPlayers":3,"maxPlayers":8,"modes":[{"id":"run","label":"The Run","rounds":5},{"id":"deepdive","label":"Deep Dive","rounds":7}],"defaultMode":"run","theme":"cyberpunk","isNew":true,"family":{"id":"tricks","label":"Trick Takers","flagship":"carddeck","pitch":"One hand of cards, no second chances — play the right card at the right moment and take the trick."}},{"id":"midnightmanor","title":"Midnight Manor","pitch":"The doors locked at midnight and the house wants you to stay. Race down the manor's one long corridor to the front door before dawn — creep safely or bolt and gamble, past trapdoors, ghosts, and cobwebs that drag you back into the dark.","howTo":["You're a lettered token on the manor track; the front door is the last square.","Each roll, pick Creep (move exactly 3) or Bolt (move 1–6 at random).","Event squares strike once when you land: ladders boost you, cobwebs drag you back, doors teleport you, ghosts swap you with another guest, chains cost your next roll.","First to the front door wins — if dawn breaks first, whoever got furthest takes it."],"minPlayers":3,"maxPlayers":8,"modes":[{"id":"dash","label":"Dead Sprint","rounds":10},{"id":"haunt","label":"The Long Night","rounds":16}],"defaultMode":"dash","theme":"manor","isNew":true,"family":{"id":"boardrace","label":"Dice Dash","flagship":"midnightmanor","pitch":"Roll, dash, and dodge the board's traps — warps, swaps and setbacks between you and the finish line."}},{"id":"jungledash","title":"Jungle Dash","pitch":"Rival expeditions, one lost temple, and a trail that fights back. March at a steady pace or dash and gamble — past snakes, monsoons, and river currents that carry you somewhere else entirely. First team through the temple gate claims the find.","howTo":["You're a lettered token on the jungle trail; the temple gate is the last square.","Each roll, pick March (move exactly 3) or Dash (move 1–6 at random).","Event squares strike once when you land: eagles guide you ahead, snakes drive you back, currents teleport you, monkeys swap you with another expedition, monsoons cost your next roll.","First to the temple gate wins — if the season ends first, whoever got furthest takes it."],"minPlayers":3,"maxPlayers":8,"modes":[{"id":"trek","label":"The Trek","rounds":10},{"id":"expedition","label":"Full Expedition","rounds":16}],"defaultMode":"trek","theme":"atlas","isNew":true,"family":{"id":"boardrace","label":"Dice Dash","flagship":"midnightmanor","pitch":"Roll, dash, and dodge the board's traps — warps, swaps and setbacks between you and the finish line."}},{"id":"netaclash","title":"Neta Clash: Lok Sabha","pitch":"Top-trumps with the actual Lok Sabha — every card is a sitting MP, every stat is from their own election affidavit. Call the battleground, play your card, take the pot. Most cards wins the house.","howTo":["You're dealt a hand of real MP cards — every stat is from public records.","Each round one player calls the battleground stat, and a stat can't be called again until every other has had a turn.","Everyone plays one card face down. The best value wins outright and takes every card played.","Tie at the top and nobody takes it — those cards ride on the next round. Most cards at the end wins."],"minPlayers":2,"maxPlayers":8,"modes":[{"id":"question","label":"Question Hour","rounds":5},{"id":"session","label":"Full Session","rounds":8}],"defaultMode":"question","theme":"newsprint","isNew":true,"family":{"id":"statclash","label":"Neta Clash","flagship":"netaclash","pitch":"Top-trumps with the real Parliament — every card a sitting MP, every stat a public record. Call the stat, play the card, take the trick."}},{"id":"netaclashrs","title":"Neta Clash: Rajya Sabha","pitch":"The upper house, dealt as a deck — every card a sitting Rajya Sabha member from the official roster. Seniority, terms, tenure and runway: call the stat your hand can win and take the trick.","howTo":["You're dealt a hand of real MP cards — every stat is from public records.","Each round one player calls the battleground stat, and a stat can't be called again until every other has had a turn.","Everyone plays one card face down. The best value wins outright and takes every card played.","Tie at the top and nobody takes it — those cards ride on the next round. Most cards at the end wins."],"minPlayers":2,"maxPlayers":8,"modes":[{"id":"zero","label":"Zero Hour","rounds":5},{"id":"session","label":"Full Session","rounds":8}],"defaultMode":"zero","theme":"mahogany","isNew":true,"family":{"id":"statclash","label":"Neta Clash","flagship":"netaclash","pitch":"Top-trumps with the real Parliament — every card a sitting MP, every stat a public record. Call the stat, play the card, take the trick."}},{"id":"kursi","title":"Kursi","pitch":"Answer every crisis like a politician — each stance pays in cash, clout, media or trust. Then spend it capturing wards before counting day. Hold your ideology and it compounds; sell it and the cash lands today. Most wards wins the chair.","howTo":["Each round a crisis hits and you pick your stance in secret — every stance pays different campaign resources.","Stay on one ideology and the payout compounds; U-turn for instant cash but lose trust.","Then spend on the ground: work a ward to add votes, or run a dirty trick — smear, sting or horse-trade.","Whoever leads a ward controls it. Most wards on counting day wins; ties go to the biggest connected bloc."],"minPlayers":3,"maxPlayers":8,"modes":[{"id":"campaign","label":"The Campaign","rounds":6},{"id":"landslide","label":"Long Campaign","rounds":8}],"defaultMode":"campaign","theme":"rally","isNew":true},{"id":"jumla","title":"Jumla","pitch":"Every round, something nobody could honestly promise — a problem no one can fix, or a crowd wanting two opposite things at once. Promise it all anyway. A jaded AI commentator scores grandeur, pandering and sheer undeliverability. The biggest jumla wins.","howTo":["Each round the AI hands your rally a problem nobody can fix — or a bloc demanding two incompatible things.","Type the promise that delivers all of it. Conviction beats coherence; specifics about the deadline, vagueness about the method.","A jaded AI commentator scores grandeur, pandering and how gloriously impossible it is, then roasts the weak ones.","Most points after the final rally wins the seat."],"minPlayers":3,"maxPlayers":14,"modes":[{"id":"rally","label":"The Rally","rounds":3},{"id":"sweep","label":"Full Sweep","rounds":5}],"defaultMode":"rally","theme":"rally","isNew":true,"family":{"id":"judge","label":"Judge & Jury","flagship":"courtroom","pitch":"Everyone pleads their case and a ruthless AI judge crowns the most convincing performer."}},{"id":"lastspark","title":"Last Spark","pitch":"A hand-emptying race around a living flame. Match the flame's color or number — or feed it a wild — while Snuffs, Backdrafts and Flares wreck everyone else's lap. First empty hand takes the race.","howTo":["Everyone gets 7 cards; one card burns in the middle as the flame.","On your turn play a card matching the flame's color, or the same number/effect. Wildfire and Inferno always burn.","No match? Draw one — if it burns, you can play it straight away.","First to empty their hand wins the race; the fewest cards left score next. Best total across the races wins."],"minPlayers":3,"maxPlayers":10,"modes":[{"id":"quick","label":"Flash Fire","rounds":2},{"id":"standard","label":"Slow Burn","rounds":3}],"defaultMode":"standard","theme":"neon","isNew":true},{"id":"liarsden","title":"Den of Liars","pitch":"Five dice under every cup, and only you can see yours. Bids climb — three 4s, five 2s — until someone smells a lie and calls it. Ones are wild, nerve is everything, and the cups all tip over together.","howTo":["Everyone secretly rolls five dice. Ones are wild — they count as any face.","Take turns bidding how many of one face are on the WHOLE table; every bid must raise the last.","Think the bid's a lie? Call the bluff and all cups tip over.","A right call pays the challenger; a bid that holds pays the bidder — a dead-on bid pays extra. Most points wins."],"minPlayers":3,"maxPlayers":10,"modes":[{"id":"quick","label":"Quick Cups","rounds":5},{"id":"standard","label":"Long Con","rounds":8}],"defaultMode":"quick","theme":"mahogany","isNew":true},{"id":"meldrush","title":"Meld Rush","pitch":"Rummy stripped to the good part: draw, discard, and let the table tell you how close your hand is. Seven cards, auto-detected sets and runs — first to meld them all goes out and banks the bonus.","howTo":["On your turn take the face-up discard or draw blind, then throw one card back.","Melds are sets (3+ of a rank) or runs (3+ in a row, one color) — the engine spots them and shows Melded: X/7.","Meld all 7 to go out and end the deal (+3); everyone scores a point per melded card each deal."],"minPlayers":3,"maxPlayers":8,"modes":[{"id":"quick","label":"One-Two Deal","rounds":2},{"id":"standard","label":"Full Table","rounds":3}],"defaultMode":"standard","theme":"noir","isNew":true},{"id":"turf","title":"Turf","pitch":"Claim the block tile by tile — but pick the same corner as a rival and the tile burns for good. Your biggest connected stretch of turf counts double at the end, so spread smart, then consolidate.","howTo":["Each round everyone picks one open tile at the same time.","Alone on a tile, you claim it (+1). Clash with anyone and the tile is scorched forever.","At the end your biggest connected block of turf scores again — double points for holding ground."],"minPlayers":3,"maxPlayers":10,"modes":[{"id":"block","label":"The Block","rounds":10},{"id":"sprawl","label":"Urban Sprawl","rounds":14}],"defaultMode":"block","theme":"neon","isNew":true},{"id":"luckylines","title":"Lucky Lines","pitch":"Every card is different, the calls are the same. A number booms out; mark it fast if it's on your card. First full line — across, down, or corner to corner — shouts BINGO and takes the night.","howTo":["You get your own 4×4 card of numbers; each round one number is called for everyone.","If the called number is on your card, mark it — every mark scores a point.","Complete a full row, column, or diagonal to hit BINGO and win on the spot; no bingo means most marks wins."],"minPlayers":3,"maxPlayers":10,"modes":[{"id":"night","label":"Bingo Night","rounds":16}],"defaultMode":"night","theme":"primetime","isNew":true},{"id":"flipside","title":"Flipside","pitch":"Trap your rival's discs between two of yours and the whole row flips to your colour. The board fills one disc at a time — whoever holds more of it when it's full wins the duel.","howTo":["On your turn, place a disc so it traps a straight line of rival discs between two of yours — the trapped discs flip.","Every move must capture at least one disc; if you can't capture, you pass.","The game ends when the board is full or both players pass — most discs wins."],"minPlayers":2,"maxPlayers":2,"modes":[{"id":"duel","label":"The Duel","rounds":32}],"defaultMode":"duel","theme":"mahogany","isNew":true}]